在传统的观念中,文章总是需要一定长度,但是最近的一家科学网络杂志或者会改写这一历史,简述思路杂志Journalof Brief Ideas可接受200或更少单词的文章。该杂志上线后已经接受了少量文章,不过已经引起科学家的关注和讨论。科学家往往有许多思路,但不一定能真正付诸行动,这样的杂志能给这些潜在优秀的科学思路提供一个发表的平台,这不失为一种理想的手段。
也有人对这种文章是否属于真正的文章表示担心,但这里发表的文章具有DOI,题目等信息要素,能作为参考文献被引用。目前发表在这个杂志上的文章不经过同行评议,只采用发表后评议的方法,这将能简化投稿过程,缩短发表的周期。个人认为,这种杂志作为传统杂志的补充,可以将许多潜在的研究思路发表出来,能大大推动科学交流的效率,应该是一种有生命力的论文发表形式。
我觉得科学网应该主办一家这样的中文网络杂志,暂时命名《中国思路》杂志,字数不限制,尽量短小。鼓励将一些研究思路相关博文编辑发表。这是最近该杂志发表的论文之一Role of perspective in motion sicknessinduced by navigating a virtual environment。
By Christopher Madan psychology navigation spatialcognitionmentalimagery。
Some individuals report experiencing motionsickness when navigating virtual environments. While field-of-view may mediatethis effect (Bos et al., 2010), perspective may be another relevant factor.With respect to imagery, first-person perspective has been associated with agreater degree of embodiment than a third-person perspective (Madan &Singhal, 2012; Moran et al., 2015). Participants often navigate a virtualenvironment from a first-person perspective (e.g., building the environment ina first-person shooter, such as Half-Life 2; Legge et al., 2012). Would theseindividuals still experience motion sickness if a third-person perspective wasused? Third-person perspective is not without itsflaws. By having a visible avatar (e.g., from an over-the-shoulder camera),rather than viewing the environment from the avatar's eyes, there is lessimmersion-- navigating a virtual environment from this perspective is lesssimilar to how one navigates in the real world. Nonetheless, many games thatare presented from the first-person perspective switch to a third-person viewduring certain activities, e.g., driving. Third-person virtual navigation isalso more artificial as it unnaturally allows the player to see around cornersand other obstacles, though some games use a third-person perspective preciselyfor this purpose (e.g., Gears of War). Interestingly, a handful of games allowthe player to actively switch perspectives (e.g., Fallout 3, Skyrim, The TalosPrinciple). Investigating if a third-person perspective can attenuate thisinduced motion sickness would further our understanding of the role ofembodiment in virtual navigation.